His skill-set is derived from the original Spyro games: fireball breath attacks, charging, and dragon flight. Spyro was one of the original-four Skylanders that was made for the game's first playable prototype, Spyro's Kingdom. įor Skylanders: Spyro's Adventure, Nat Loh was given the task of bring Spyro to life. But there are enough nods to previous games to allow longtime fans the freedom to imagine their own connections with the past. For many fans, Skylanders represents a fresh start for both Spyro and Cynder.
Spyro's world has always been a world full of imagination – and ultimately the developers decided that imagination was the most important aspect to carry forward into Skylanders. This allowed the team the freedom to reintroduce these characters in a way that was very fitting for the world of Skylands – while also leaving it to longtime Spyro the Dragon fans to use their own imaginations to fill in the blanks.
The end of The Legend of Spyro series left both Spyro and Cynder in a place that was open to interpretation and purposely left mysterious. He would be set as one of the starter pack characters for Spyro's Kingdom alongside Tarclops and Bomb Troll.ĭuring the development of the Skylanders universe, it was important for Toys For Bob to establish a brand new universe that could introduce a league of new heroes, but to also honor the history of Spyro and Cynder. So Spyro took Fire Dragon's place as playable character. You'd go to him for quests, and he’d tell you where to go and help you on your adventures." While His Purple Majesty was originally going to be a benevolent and regal NPC, "it was felt that they couldn’t have a game called Spyro’s Kingdom without Spyro as a playable character, so Fire Dragon became Spyro,". "Spyro was going to be a full-grown dragon and the king of Spyro's Kingdom. When the original concept of Spyro's Kingdom was still underway, Toys for Bob originally had a dragon character named Fire Dragon, who was one of the playable heroes. Ĭoncept art of King Spyro sitting on his throne in Spyro's Kingdom
Eventually the toys-to-life idea of Spyro's Kingdom came into light.
While looking for new ideas for the Spyro the Dragon license in 2007, Activision and Toys for Bob explored many concepts with Spyro, including a "realistic, gritty Spyro", a "tiny Spyro", and an "Origami Spyro".
That does it for how many worlds there are in Spyro 2 Ripto’s Rage. For more on how long each game takes to beat, check out our How Long Each Game Takes to Beat guide. Of course, you’ve got two other games to get through as well, so there’s certainly plenty of value in this awesome remastered package. We estimate the game should take you around 10 hours to beat. Overall, there are 25 levels in the game, not including the additional activities you can do in the Dragon Shores area. There are three hub worlds in Spyro 2 Ripto’s Rage and one holiday/theme park area: Summer Forest, Autumn Plains, Winter Tundra, and the theme park Dragon Shores. When speaking to IGN last year, developer Toys for Bob co-studio head said they “basically had the entire game running, then simultaneously this is pulling numbers and data on everything: coordinates for the level mesh, the placements for every single character, for every single gem, the value of what those gems are.”Īs such, the overall number of worlds in the game remains the same as the original.
If you either can’t remember or are wondering if the game’s longer than the original, here’s how many worlds there are in Spyro 2.Īlthough the Reignited version of Spyro 2 has updated the game’s aesthetic, added some extra story beats here and there and streamlined the gameplay to feel relevant in 2018, there haven’t been any major changes to its overall structure. The Spyro Reignited Trilogy updates the iconic series with new graphics and few tweaks to gameplay mechanics. How Many Worlds There Are in Spyro 2 (Spyro Reignited Trilogy)